ItemAtlas3D

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COMPLETE MANUAL

ItemAtlas3D, end to end

Every screen, and — the part that matters in this app — every route to every action. ItemAtlas3D usually gives you three or four ways to do the same thing, each quicker in a different situation. This manual lists all of them.

New here? Read Getting Started first — ten minutes, and this manual will make much more sense afterwards.

How to read this manual

Wherever there is more than one way to do something, you will find a table like this one. Nothing in it is a “correct” way; pick whichever suits where your hands already are.

RouteWhereBest when
The obvious oneWhich screen and which buttonThe situation it wins in

Buttons are named exactly as the app labels them, like Decompose. Keys look like Esc. Menu paths look like More → Settings → Data.

Contents

  1. Core concepts
  2. A map of the app
  3. Items
  4. Locations
  5. Finding things — every route
  6. Scanning & labels
  7. The designers
  8. Selecting things on a plan
  9. Furniture — place, move, edit
  10. Containers, stacks & subdivisions
  11. Guided arrangement
  12. Putting items in the space
  13. Zones, floors & buildings
  14. The 3D view
  15. Walk mode
  16. Sharing & households
  17. Alerts & expiry
  18. Backups, export & your data
  19. Settings reference
  20. Keyboard & gesture reference
  21. Getting help

1. Core concepts

Four ideas hold the whole app together.

Item

A thing you own. Name, optional category, unit, photos, barcode, description.

Location

Anywhere you keep things. Locations nest to any depth.

Quantity

Belongs to the pairing of an item and a location — so one item can be in many places, each with its own count.

Furniture is a location

Every piece you draw quietly owns a location of its own, so any piece can hold items or more furniture.

That third one is worth dwelling on. There is no single “quantity” field on an item. Four screws in the garage and two in the kitchen drawer are one item with two rows; the total shown at the top of its page is the sum. Everything about stock — low-stock thresholds, expiry dates, the plus and minus buttons — works per row.

The four kinds of location

Building▸Top level only. Holds floors. Opens the 3D building view.
Floor▸A level of a building. Holds rooms. Opens the floor plan.
Room▸Has a shape and a ceiling. Holds furniture and loose items. Opens the room designer.
Storage▸Everything else — cabinets, shelves, drawers, boxes. Opens its own small designer.

The kind is not bureaucracy: it decides which designer the location opens and what may go inside it. A Room may sit at the top of the tree with no floor or building above it, so you can use as much or as little of the hierarchy as you want.

Furniture and Storage are the same thing. When you draw a cabinet in a room, the app creates a Storage location for it behind the scenes. That is why a cabinet appears in the Locations tree, why it can be opened as a designer of its own, and why you can put items in it.

2. A map of the app

TabContains
HomeLive 3D tiles for the Room, Floor and Building you used last, each opening its designer on a tap and carrying a walk button of its own; counts; low-stock and expiring cards; a combined search over items and locations; recent and favourite items.
ItemsThe full item list. Toolbar: Quick Entry, Scan, Add, Select (and Refresh on desktop).
LocationsThe location tree. Toolbar: Add, Expand/Collapse all (and Refresh on desktop).
ScanThe camera, recent scans, and manual code entry.
MoreThree tabs of its own — see below.
The Home dashboard with three live 3D tiles, counts, a low-stock alert and recent items
Home. The household you are working in is named under the app title; the three tiles are the Building, Floor and Room you were last in, each with a walk button in its corner as well as opening its designer when tapped.

The More page

TabHolds
AccountSign in and out, the household picker, members and invite codes, joining a household, sync status and Sync now, and Delete account.
SettingsAppearance (light/dark, colour theme), notifications, step size, default heights, the label printer, category and furniture-type management, backup, restore, import, export, and About.
SubscriptionYour current plan and what it allows; the Offline, Cloud 2 and Cloud 5 plans with their prices; Change your plan once you subscribe; Restore Purchases. See Plans.

The tab you were on is remembered, so changing the theme does not throw you back to the top.

3. Items

The Items list with filter chips and per-row controls
The Items list. Status and category chips filter; each row carries quantity controls, Locate and Delete.

Creating an item

RouteWhereBest when
AddItems tab toolbarOne item, with care — you land on the full page.
Quick EntryItems toolbar, Home, or a designer’s toolbarUnpacking a shopping bag. Pick the location once, then type name and quantity repeatedly.
Scan an unknown barcodeScan tab → Add to InventoryThe product has a barcode — the name and category are filled in for you.
The inline entry barRoom designer → the keyboard button in the toolbarYou are already looking at the shelf it belongs on. It goes straight into the selected piece.
Add new itemInside a designer’s item listYou went looking for something and found it does not exist yet.
Names are capitalised for you, gently: if you type a name entirely in lower case, the first letter is capitalised on creation. Type any capital yourself and the app leaves the name exactly as written — so brand names and acronyms survive. It can be turned off per item and per location in More → Settings.

The item page

Everything about one item. The toolbar carries Save and Delete; Previous and Next step through your items alphabetically, saving as they go, and Locate jumps to where the item is.

AreaWhat it does
PhotoTake or choose one; tap it to view full screen with pinch-zoom; rotate it 90° at a time.
Name, description, category, unitUnits are free text with suggestions; categories carry a colour.
BarcodeType it, or tap Scan to capture it with the camera.
Step sizeHow much one tap of + or − moves the quantity. Either a fixed number, or a percentage of what is there, set once in Settings.
LocationsOne row per place this item is kept: quantity, expiry date, minimum stock, a default marker, and its own Locate.
HistoryEvery change, in plain words — Quantity 3 → 5 in “Garage”, Moved from “A” to “B” — with a quantity chart above it. In a shared household it also says who made each change.
The item detail page in full
The item page. Quantity history is reconstructed from the activity log, so it is always in step with reality.

Changing a quantity

RouteWhereBest when
+ / −The Items list rowEveryday counting. Acts on the default location, or the first one.
Tap the numberItems list, or an item’s location rowYou know the exact figure and want to type it.
+ / − per rowThe item pageThe item is in several places and you mean a particular one.
Quick EntryAnywhereAdding stock to a location repeatedly. Typing an existing name adds to it rather than duplicating it.
Scan the barcodeScan tabYou are holding the thing. It opens the item with the quantity ready to edit.

Taking more than one place has. If you subtract more than the default location holds, the app works down your other locations and shows you the plan before doing anything: Kitchen → Drawer 3: 6 → 0, Garage → Shelf 2: 4 → 3. Proceed? If the total is not enough anywhere, it says so and offers to zero everything.

Reaching zero offers a tidy-up. When a change takes an item to zero everywhere, the app asks whether you want to delete it. Declining is always safe — nothing is written.

Searching and filtering the list

Search ignores case and accents in every language the app runs in, and handles Greek final sigma, so ΣΚΟΥΠΑΣ matches σκουπας. Several words match anything containing any of them, with whole-phrase matches listed first.
Searching the item list with committed filter chips
A committed search term becomes a chip, so you can stack several and remove them one at a time.

Working on many items at once

Tap Select in the toolbar, tick the rows you want, and the bar at the bottom offers: delete, set a category, mark as favourite, and move them all to another location.

Renaming without opening anything

Tap an item’s name in the list to edit it in place. Enter commits, Esc cancels, and the row re-sorts itself afterwards. Locations work the same way.

4. Locations

The Locations tree with kind chips and row actions
The Locations tree. Rows are grouped by kind and carry a small live plan of what is inside.

Creating a location

RouteWhereBest when
AddLocations toolbarA new top-level place.
Add with a row selectedLocations treeA child of that location.
Draw a piece of furnitureAny designerThe usual way. Placing a cabinet creates its location for you.
Create new roomFloor plan → the room pickerYou are laying out a floor and need a room that does not exist yet.
Create new floorBuilding view → the floor pickerSame, one level up.
SubdivideA container’s action barMany identical compartments at once — six drawers, eight shelves.
Auto-boxQuick Entry or a designerEach item gets a box of its own as you add it.

What a row shows

Reorganising the tree

ActionHow
RenameTap the name in the tree and type. Or open it and edit the field.
Move somewhere elseThe Move icon on the row, then choose the destination — the tree shows “Paste here” targets, including the root.
Copy a whole subtreeThe Copy icon, then a paste target. Copies the structure — shelves, boxes, dimensions — but not the stock inside.
DeleteOpen it and use Delete in the toolbar. If it has children the app says so and offers to delete the whole subtree.
Change its kindOpen it and pick a different kind chip. If that invalidates a floor plan or a building placement, the app names exactly what will be undone first.
A location still on a plan cannot be deleted. If it is placed in a designer or on a floor plan, the app refuses and says so — Something else still refers to this. Unplace it first, then delete it.
Deleting a location deletes what is inside it. Items kept only there go with it. Where the app can spill contents somewhere sensible instead — deleting a box, for example — it does, and tells you. Undo is available in the designers.

Filtering the tree

Chips at the top narrow to Buildings, Floors, Rooms, Storage or Furniture, and there is a name search beside them. With any filter on, the tree flattens to a plain list of matches; clearing it restores the hierarchy.

5. Finding things — every route

The app is ultimately a machine for answering “where is it?”. Here is every way to ask.

RouteWhereBest when
Home searchHome tabYou are not sure whether you want an item or a place — it searches both and shows results as you type. Picking a place takes you to it: a room, floor or building opens its own designer, and a box or a cabinet opens the room it stands in with the piece framed and selected.
Items searchItems tabYou want the list itself narrowed, with filters and sorting.
LocateAn item row, the item page, or a single location rowYou know what it is and want to be shown where. Opens the right designer, zooms in and highlights it.
FindInside a designer, and in the 3D viewSearching one space rather than everything. Lists furniture, loose items and items inside furniture, and jumps to whatever you pick.
ScanScan tabYou are holding the thing, or looking at a labelled box.
InventoryAny piece, room, floor or building“What is in here?” — a full indented list of a whole subtree.
Walk mode3D viewYou would recognise it if you saw it. Walk round and read the panel.
The Find panel inside the Garage designer, searching for intex, listing matching furniture and then items with the container each is in
Find, inside the Garage designer, searching for “intex”. Matching furniture is listed first, then items — and each item says which container it is in, which is usually the answer you came for. The chips narrow it to one kind or the other; Select turns the list into a way of picking several pieces at once by keyword.

Locate, in detail

Long lists are cut short on purpose. Find, and the contents lists in a designer, show the first 40 matches and then say how many more there are. Keep typing to narrow it down rather than scrolling.

6. Scanning & labels

The Scan tab, camera view A scan result card offering Add to Inventory or Link
The Scan tab. An unknown code offers Add to Inventory or Link to an existing item.

What a scan does

  1. One of the app’s own QR labels → opens that item or location directly.
  2. A barcode you have already linked → opens the item, ready to change the quantity.
  3. Anything else → the app looks the product up online and offers Add to Inventory (creating it with the name and category filled in) or Link to an existing item.

You can also type a code by hand, which takes the same three routes.

Capturing a barcode for an item you already have

On the item page, tap Scan beside the Barcode field. The familiar camera opens with a banner across the top; scan the code (or type it) and you are returned to the item with the field filled in. Press Save to keep it. Cancel returns with nothing changed.

QR labels

Any item or location can produce a QR label that opens it when scanned. Every route reaches the same label screen:

RouteWhere
LabelA selected piece’s action bar in the designer
LabelThe container action bar, for the box you are inside
Print labelThe location page toolbar
The label iconA row in the Locations tree
The printer buttonA Quick Entry row, to label something you have just added

A label carries the QR code and the name in plain text, so you can read it without a phone. The label screen shows a preview, the tape size, the printer, the darkness and the number of copies, and one Print label button.

NIIMBOT printers only, on Android and iOS. Printing speaks the NIIMBOT Bluetooth protocol and nothing else, so no other make of label printer will work, whatever it is, and a printer shared through your operating system is not used either. There is no printing from Windows or a Mac. The label itself cannot be saved or shared as a file — the only thing the label screen does is print.
Sharing a QR code instead. An item can hand its QR code to anything else on the device: open the item, tap QR in its toolbar, then Share on the code that appears, and it goes out as a PNG through the usual share sheet — to a message, a note, or an ordinary printer. It is the bare code, without the name printed beside it, and it is the item’s own QR: a location has no equivalent.
Setting the printer up More → Settings → Label printer. Turn the printer on, allow Bluetooth when asked, tap Scan and pick it from the list. Darkness and copies are set on the print screen.

7. The designers

Three plan views and one 3D view, sharing the same canvas, the same gestures and most of the same buttons.

DesignerYou lay outOpened from
Room designerFurniture and items inside one roomA Room’s designer icon or its plan thumbnail
Storage designerShelves and boxes inside one containerDrilling into a piece of furniture
Floor planRooms on a floorA Floor’s row
3D viewNothing — it shows, and lets you walk3D in any designer, a Building row, or a Home tile

Every way into a designer

RouteBest when
The designer icon on a Locations rowYou are browsing the tree.
The plan thumbnail on that rowYou recognised the shape.
A 3D tile on HomeCarrying on where you left off.
Locate on an itemYou want the designer and to be shown the spot.
Designer on a selected pieceGoing one level deeper, into a cabinet.
The action button on a location pageYou were editing its details anyway.
The expand button on the 3D preview insetThe little preview is not big enough.

Getting around the canvas

GestureTouchMouse & trackpad
ZoomPinchWheel, or the + / − buttons
PanTwo fingersAlt+drag (⌥ Option+drag on a Mac), middle-button drag, or two-finger scroll
Fit everythingThe ⤢ button

Zoom goes to twelve times, which matters more than it sounds: badges and pins have a maximum size on screen, so zooming in genuinely separates things that overlap when zoomed out.

It also goes below the fitted view, down to a quarter of it, so you can pull back and see empty ground around a building — which is how you place a garage clear of the house. ⤢ still returns to the fit rather than to the smallest zoom.

The toolbar

ButtonDoes
Undo / RedoSteps back and forward through everything you have done since opening the designer, including deletions of whole cabinets.
Add FurnitureArms placement. Tap the canvas to put the selected type down.
3DOpens this space in the 3D view. With a piece or a zone selected, it opens just that.
WalkDrops you inside it in first person.
Quick EntryOpens Quick Entry with this location already chosen. Room designer only.
LocationsBack to the Locations tree from any depth. Always the last button.

They are in that order, left to right, in every designer. A floor plan says Room and a building Floor where a room designer says Add Furniture, a floor plan carries its ceiling Height after Locations, and a building puts Zone walls and Find before it. On a phone the words are dropped and only the icons are shown.

The toggle strip

Small buttons that change how the plan behaves or reads. Each shows a banner naming its new state, and each remembers it — and these follow you between devices, so a plan looks the same on your phone as on your PC. (That can be turned off in More → Settings.)

ToggleWhat it does
Multi-selectTap several pieces to act on them together.
Dimension linesMeasurements of the room’s walls, and of the selected room in a floor plan.
Room dimensionsThe whole room’s interior width × depth as one cross, as against Dimension lines, which measures each zone wall. On a multi-part room those are two different answers. A floor plan has the same pair, for the floor and for a room.
Snap to wallSeats a piece flush against a wall, both while you drag it and when you first place it. Snapping tightens as you zoom in, so precise work stays precise.
Snap to zoneNew zones snap and resize to line up with the corners of existing ones.
Snap to corner/gridLines a piece up with the corners and edges of other furniture — and, when nothing else claims an axis, with the dot grid. Wall seating and corner alignment used to be one switch, so wanting one without the other was impossible.
GridA dot grid at a real distance — see The grid.
Floor beneathThree states: off, drawn beneath your plan, drawn on top of it. Absent when there is nothing below — see The storey beneath.
Merge shared wallDraw a multi-part room as one outline, without internal partitions.
Auto-zoomSelecting a container frames it and opens the 3D preview beside it. The single most useful toggle in the app once a cabinet has eight shelves.
LabelsCycles all names → only the selected one → none. In “all”, names on small pieces appear as you zoom in. Its icon changes with its state, as Contents does.
ContentsCycles auto → all → off. “Auto” shows what is inside a piece only when you tap it, which keeps a busy corner readable.
RulerMeasure between two points on the plan — see The ruler.
SpacerDrops a guide box of a size you type — a walkway, a door swing. Not furniture. See Spacers.
Lock zonesProtects the room’s shape while you rearrange furniture. The padlock closes when it is on. A floor plan calls it Lock rooms, a building Lock floors.
Furniture listHides the contents list that a selected container draws beside itself, leaving just the tap-to-open bubble.
Auto-boxEach item you place is wrapped in a box of its own. Hold it to choose which kind of box.
Walls / InteriorDimensions include wallsWhether the sizes you type and read are measured over the walls or inside them. A word rather than an icon, because it is the answer that matters. Rooms only.
Manage furniture typesThe palette catalogue: add, resize and remove the types you place from.
FindSearches this space, and frames whatever you pick. Last in the strip.

That is the order they appear in, left to right. A floor plan carries the same strip without the room-only ones — no merge, no auto-box, no walls/interior — and adds Select and Inventory at the end. The 3D preview toggle is not in the strip at all: it sits on the edge of the canvas, beside the inset it shows and hides.

Reading a toggle at a glance Most of them keep one icon and change colour instead: grey when off, and a tint when they are not in their default state, so you can see what you have changed without pressing anything. Labels and Contents cycle through three states with a different icon for each, because a colour alone cannot say which of three you are in, and Floor beneath uses a third colour — blue for beneath, amber for on top.
The buttons name themselves. Every icon-only button in the three designers carries a tooltip, so you can find out what a button is rather than pressing it to see what happens. A three-state toggle says which states it cycles through — Contents: auto / all / off.

On Windows hover the button. On Android there is nothing to hover, so press and hold it instead. On a Mac hovering is meant to show them too, but in this version they are unreliable and often never appear. On an iPhone or iPad there is nothing to hover, so there are none — where they do not show, this manual is where the buttons are named. The same is true everywhere of the buttons in the window’s own toolbar along the top, which cannot carry a tooltip on any platform.

The grid

Both plan designers can draw a dot grid at a real distance, so whatever you line up against the dots stays lined up. Every whole metre (or foot) is accented, which makes the grid a free ruler.

Showing the grid does not switch grid snapping on. Snapping to the dots belongs to Snap to corner/grid. Seeing the grid is a precondition — nothing snaps to dots you have hidden — but it is never the switch.

The storey beneath

A floor plan can show the floor below the one you are editing, and a room designer the floor below the floor its room stands on: pale grey and dashed, with both wall faces drawn, so you have a wall to line a wall up with.

The button cycles off → beneath (blue) → on top (amber). Drawing it on top is the useful one once you have laid something out, because an underlay is invisible exactly where it matters. The underlay never changes the fit, and the button is not shown at all on a ground floor.

The ruler

A measuring mode rather than an overlay: while it is on, pressing the canvas measures instead of selecting or dragging, so no measurement can move the sofa by accident. The button wears a violet border while the mode is live, and Esc leaves it.

KeyWhile measuring
ShiftForce a level or plumb line.
Ctrl (⌘ on a Mac)Freehand — every snap off, the axis lock included.
EscLeave the ruler.
Not Alt/⌥, which already pans the plan.

Spacers

A width × depth guide box: a clearance, a walkway, “the fridge goes here”. It is deliberately not furniture — it creates no location, holds nothing, counts for nothing and never appears in the Locations tree.

Spacers stay on this device. They are scaffolding for placing things, not plan data, so they are never backed up, exported or shared with your household. Leaving a designer that still has some asks whether to clear them, while they are still on screen, with a “don’t ask again here” option. Going deeper, into a room or a cabinet, never asks.

The sidebar, on a phone held sideways

In landscape a designer splits into a sidebar and the plan, with a slim handle between them. Tap the handle to collapse the sidebar and give the plan the whole screen; drag it to put the split where you want it, anywhere between about a fifth and three fifths of the screen. It turns blue while you drag, so you can see it has taken the gesture rather than registering a tap.

The width is kept as a proportion, so it means the same after you rotate the phone, and it lasts as long as the app is running. Collapsing and re-opening restores the width you dragged to.

The 3D preview inset

A small live 3D view of what you are working on, updating as you edit. It is not decoration:

The 3D preview inset showing a cabinet's shelves
The inset, scoped to the selected cabinet. Shelves that are identical on the plan are plainly distinguishable here.

8. Selecting things on a plan

Three gestures, and they never disagree with one another.

GestureOn a pieceOn a badge or a pile
TapSelects it. Tapping again where pieces overlap cycles to the next one underneath.Selects the pile. Tapping again cycles through anything else at that spot.
Long pressPicks the piece up to move it into something else — the next thing you tap is the destination.Starts moving those items.
DragMoves it.Moves the pile.
Double tapOpens the thing — a piece’s contents, or an item’s page.

When things overlap

Stacked shelves and piles of items are the normal state of a full cabinet, so the app is deliberate about them:

Selecting several at once

RouteHowBest when
Multi-selectTurn the toggle on, tap each pieceA handful, chosen individually.
Drag a rectangleDrag across empty canvasEverything in one area. It asks whether you meant furniture or items when both are caught.
Find → SelectSearch a word, then AllEverything called “paint”. Repeat with another word to add to the selection.
The 3D insetTap boxes in the inset while multi-select is onShelves that share a footprint and cannot be told apart on the plan.
Dragging a selection rectangle across a plan
Drag-to-select. A second rectangle adds to the selection rather than replacing it.

With several selected, the bar at the bottom offers Fit, Move, Arrange, Pack, Unwrap, Rotate, Tip, Unify, Delete and Clear — each acting on the whole selection as one undoable step.

9. Furniture — place, move, edit

A selected furniture piece and its action bar
A selected piece. The bar underneath carries every action that applies to it.

Placing a piece

RouteWhereBest when
Palette then tapPick a type from the strip, tap the canvasThe normal way. A panel opens for the name and real size, and the piece snaps as it lands — to walls, to other furniture and to spacers — rather than only once you pick it up again. The type stays selected, so each further tap places another (Box2, Box3…) until you press ✕ Cancel.
Palette then tap a pieceSame, but tap an existing pieceIt goes inside, or on top of, that piece — you choose which.
The unplaced trayThe strip of locations with no place on the plan yetA cabinet already exists in the tree and needs putting on the plan.
SubdivideA container’s action barMany identical compartments at once.
CopyA selected piece, then tap a spotA second identical cabinet, complete with its shelves.
New typeThe palette’s manage buttonNothing in the palette fits — define your own, with its own size.

The palette also holds two special pieces:

Moving a piece

RouteHowBest when
DragPress and drag itAnywhere on the same plan.
Long press, then tapHold the piece, then tap the destinationPutting it inside something. Works over any distance and needs no steady hand.
Drag it onto another pieceRelease over itYou are offered Place beside (with a side to choose), Nest inside or Stack them.
MoveThe action barThe destination is not on this plan, or is a shelf you would rather pick by name.
Long press in the 3D insetHold a box in the inset, then tap the canvasGetting a piece out of a cabinet and back into the room.
ArrangeSelect severalRepositioning a whole group at once — see §11.
Nothing is ever left half in a wall. A piece is kept inside the room and clear of other furniture. If where you dropped it is occupied, the app slides it the shortest distance to the nearest clear spot and says so, naming what was in the way. If it will not fit at all, it refuses and explains — it never silently shrinks anything.

Editing a piece

Edit opens one panel that does everything: name, width, depth, height, how high off the floor it sits, whether it is inside or on top of what it belongs to, which edge it lines up with, and a nudge in centimetres.

ActionWhere
RotateA quarter turn clockwise. Four taps return it to square. A container turns its contents with it.
TipLays it on its side — a quarter turn in the vertical plane.
FitGrows it to fill its zone, or its container.
TypeChange what kind of furniture it is, keeping everything inside it.
CopyDuplicates the piece and its whole inner structure — but not the stock.
UnplaceTakes it off the plan and puts it in the unplaced tray. The location and everything in it survives.
DeleteRemoves the piece and what is inside it. Undo restores the lot.
Which way is it facing? A green mark along one edge shows the front, and turns with the piece. That matters because a piece rotated 180° has exactly the same footprint as one that is not — so the marker, and the “rot 180°” in the size readout, are the only way to tell.
Green front-edge markers on several pieces
The green front-edge marker on four pieces, each turned differently.

Going inside a piece

Any piece can be opened as a designer of its own, so you can lay out its shelves the way you laid out the room. Designer on its action bar, or double-tap it in the 3D inset. Locations in the toolbar returns to the tree from any depth; the back arrow goes up one level.

10. Containers, stacks & subdivisions

Every piece except a door and a divider is a container. Three tools turn a pile of separate pieces into something you can handle as one thing.

Stacks

A stack is a transparent wrapper round several pieces so that they move, rotate and travel together. On the plan it is a faint outline; in 3D it is invisible, so you see the pieces themselves.

ToDo this
Make oneDrag one piece onto another and choose Stack them; or place a Stack from the palette and drop pieces into it; or select several and press Pack.
Add to oneDrag a piece onto the stack, or use Move.
Take it apart, leaving the pieces where they areUnwrap — the wrapper goes, the pieces stay exactly where they were.
Take it apart and spread the pieces outDecompose — the contents go back onto the floor, side by side, and the container is removed.
Unwrap and Decompose are not the same thing. Unwrap applies to stacks only, because a stack is just a grouping and removing it loses nothing. Decompose works on any container and genuinely dismantles it: useful for a cabinet you are getting rid of, since it puts the shelves on the floor rather than deleting them with it.

Subdivide

Fills a container with evenly spaced identical compartments: six drawers, eight shelves, three vertical dividers.

The compartments stay a group: editing any one of them reopens the whole subdivision, and deleting one asks whether you meant that one or all of them. Break group turns them into ordinary independent pieces.

Subdividing over existing contents is allowed, but the app warns you first and names what is in the way, so a shelf is not created straight through a box.

Sizes look after themselves

11. Guided arrangement

Arrange is for the moment you have eleven boxes on the floor and want them stacked sensibly. It is an authoring tool: you describe the structure and it works out the geometry, checks that everything is supported, and shows you the result before anything moves.

The arrange editor open over a room plan, with the live 3D view of the stack beside it
The editor opens over the plan, with the live 3D beside it — so you can see the structure in the room it is going into. A ticked chip says 1 selected — tap a level to move it there.

Opening it

RouteGives you
Select several pieces → ArrangeA fresh arrangement of exactly those pieces.
Arrange on a containerArranges what is already inside it. Not offered on a plain stack — a stack holds pieces where they are, and re-laying them is not what it is for.
Edit on a finished arrangementReopens it exactly as it stands, so you can adjust one thing.

Authoring

  1. Levels are listed bottom-first. Level 1 is the floor.
  2. Each level has its own layout: Row (side by side), Column (one behind another), Grid (so many across, then wraps), Block (packed into a corner), Fill (fills the low spots to level a plateau) and Tower (one on top of another).
  3. Move a piece by dragging its chip to another level, or by tapping the chip and then the level. Drop it onto another chip to insert it before that one.
  4. The little 3D model at the top updates as you go. Tap it to enlarge it and it turns slowly so you can see the back.
  5. With a mouse or a stylus, hover a chip and its piece lights up in that model — so you can tell which box a row is without selecting it.
Three authored levels, each with its own layout, and the full row of editor controls
Three levels, each with its own layout — Row, then Block, then Column — and each saying what it did and how high it reaches. Click to enlarge.
ControlWhat it does
AutoProposes a compact structure: a sensible base, then stacked upward. Levels steers how tall, and Max width / Max depth keep it inside a given corner.
Add / RemoveBring another piece in, or take one out, without starting again. Added pieces land together on a new level of their own, and a line says which — drag them down from there if you wanted them lower.
Rotate / Tip on a chipTurns that piece for real, immediately.
StepsThe arrangement written out as numbered instructions — “put X on top of Y, 0.67 m up”. Copy it to the clipboard and build the real thing.
Reset / Start overBack to how the editor opened, or discard the structure entirely.
SpaceInserts a deliberate gap into a level, beside the selected piece — the pieces after it move along. Sized from what is already on that level, and editable. Select the gap again to resize it.
Undo / RedoSteps back through the edits you have made in this dialog. Nothing is written until you press Done, so this is separate from the designer’s own undo.
DeselectClears the ticked chips. Tapping the header does the same.
Pack into a containerWraps the finished structure in a container so the whole thing becomes one piece.
A new arrangement of three boxes on one level, with Pack into a container ticked
A new arrangement: everything starts on one level, and Pack into a container is ticked, so pressing Next asks where to put the finished stack. Click to enlarge.
The packing steps, numbered bottom to top, each naming what carries the piece
Steps. The preview shows the shape; this tells you the order to build it in, and what carries each piece. Click to enlarge.
Anything that will not fit is flagged, never dropped. A piece nothing can carry turns red and is named, with the likely cause — usually the overhang limit, or a level with no room left.

12. Putting items in the space

An item can be loose in a room — pinned to a spot on the floor — or inside a piece of furniture. This is the part of the app with the most routes, because the right one depends entirely on what you can see at the time.

Putting an item into a piece of furniture

RouteHowBest when
Tap a tray chip, then tap the pieceThe item tray under the planThe everyday way.
Drag its pin onto the pieceThe item is already on the planMoving something you can see. Dropping near the edge places it beside instead, so a near miss does not swallow it.
Select a shelf first, then tap the chipPick the shelf from the contents list or the mini-iconsThe destination is one shelf out of many — naming it first is unambiguous.
Move on the itemIts action barOpens a banner: tap a shelf in the 3D inset, tap the piece on the plan, or press Other location for the full list.
Long press its pinOn the planSame move, started from the item itself.
Tap its badge in the 3D insetThe count badge over a pieceYou are looking at the 3D and can see exactly which shelf.
Item page → Add locationAway from any designerYou know the destination by name and are not looking at a plan.
Quick EntryPick the location firstAdding several things to the same place.
“Other location” lists the whole tree. Not just the pieces on this plan — every container inside them too, indented, however deep. A box on a shelf inside a stack on a pallet is one tap away by name.

Loose items on the floor

An item pinned in a room shows as a marker: a quantity badge, with its name on a pill beside it. Piles at the same spot collapse into one badge with a count — tap it for a list of what is in the pile.

A selected loose item pin: a red quantity badge with its name on a pill beside it
A pin, close up. The selected one is red and shows its name; the others stay small until you tap them.
ToDo this
Pin an item to a spotTap its tray chip, then tap the floor.
Move a pinDrag it. Dropping it on another badge joins that pile.
Take it off the plan but keep it in the roomUnpin — it returns to the tray.
Split a pile upOpen the pile’s list, then Select the ones to move, or Move all.
Bring scattered items togetherSelect them and press Unify, or open a pile and use Merge.
Place several at onceLong-press a tray chip to start ticking, tick the rest, then Place.
The list of items in a single pile
A pile’s list. Every stack in it can be moved on its own, or ticked and merged.

Boxing

Wrapping an item in a box of its own is common enough to be automatic. Box on an item’s action bar makes one box per unit, named after the item, and puts the item inside. The Auto-box toggle does it for everything you place, and Quick Entry has its own switch for the same thing. You are asked for the box size once, and it is remembered.

Deleting a box does not destroy what is in it — the contents come back out as loose items in the room, and the app says so before it happens.

13. Zones, floors & buildings

Zones — rooms that are not rectangles

A room is made of one or more rectangular zones. One zone is a plain rectangle; add more and you get an L, a T or a U.

Floor plans

A Floor holds rooms. Room in the toolbar offers the rooms not yet placed; drop one and drag it up against its neighbours. Rooms share a wall rather than sitting flush, and the app enforces that. The tray lists every room not on this floor, in two alphabetical groups: rooms placed nowhere at all first, then rooms already standing on another storey.

Escaping the snap. Wall snap pulls a room into a shared wall only from about 20 cm away, so an ordinary drop lands where you put it; corner snap reaches much further, about 1.5 m, because it is a snap you are aiming for. Turn wall snap off and a room can be dropped anywhere at all — that is how you place a garage ten metres clear of the house, and the app then offers Place detached rather than pulling it back. Rooms are still never allowed to overlap, whichever snaps are on.
FeatureWhat it does
Fit to wallsCloses the few centimetres between a room and its neighbours that a tape measure and an architect’s drawing never quite agree on.
Red roomsA room that overlaps a neighbour, or touches nothing, is drawn red with a warning triangle. Selecting it names which rule it breaks.
Teal roomsA deliberately detached structure — a garage or a shed. With wall snap off, drop a room away from the others and the app offers this rather than refusing.
HeightThe ceiling height of this floor, used by the 3D view and walk mode.
Lock roomsStops rooms being dragged while you work on furniture.

A recess in a wall

A niche — say 1.4 m wide and 10 cm deep — is not a special kind of object. Build it as three zones along that wall, with the middle one 10 cm deeper. Neighbouring zones overlap by exactly one wall thickness, and that overlap is the shared wall, so every wall stays one thickness and no furniture is spent on the niche.

The middle zone’s width is not the opening. The two overlaps become the niche’s return walls, so the clear opening is the middle zone’s width minus twice the wall thickness. For a 1.4 m opening in 20 cm walls, make the middle zone 1.8 m wide. The depth works the same way: a zone’s reach beyond its neighbour is its depth minus one wall.

One limitation: the outside bumps out by the depth of the recess — the wall is uniform, the outline is not — and that bump is real outline on a floor plan, so a neighbouring room will sit against the bump rather than the wall.

Buildings

A Building stacks floors, in 3D. Add a floor and it sits on top of the one below; drag it to line it up. A floor must rest on at least 60% of the one beneath it — anything less is refused, and a floor that stops being supported because you edited its rooms later is tinted red.

Removing a middle floor drops the ones above it down a level, so the stack stays continuous, and the app tells you before it does that.

A building with several floors stacked in 3D
A building. Each floor is drawn from the actual rooms on it, not a box.

14. The 3D view

The same model, from outside. It shows exactly what your plans describe: rooms with real wall thickness, doorways cut through them, furniture at its true size and height, and a badge over anything that has things in it.

A garage in the 3D view with the room shell switched off, showing only the floor and the furniture on it
The same garage with Walls off. The shell is gone and the floor stays, which is what keeps the layout legible: every cabinet, shelf and box is drawn at its real size and height, so this is the quickest way to read a full room from above. Count badges are off here too; turn them on with Counts.
ControlDoes
DragOrbit.
Wheel, pinch, or + / −Zoom.
Alt+drag (⌥+drag on a Mac), middle-drag, or two fingersPan.
TapSelect. Tap the same thing twice to open it.

The buttons sit in two places. Along the top, in the window’s own toolbar: Undo, Redo, +Floor (or Room, on a floor), Walk, Zone walls, Find and Locations last. The rest are on the bar across the view, in this order:

ButtonDoes
CountsThe item-count badges: auto (as many as fit clearly — more appear as you zoom in), all, selected only, or off.
CeilingShows or hides each storey’s ceiling. A ceiling is opaque, so you read the building from outside rather than through it.
WallsRemoves the room shell, leaving the floor and the contents. The quickest way to read a room from above. The icon fills in when the shell is drawn.
All walls / outer walls onlyMerges a storey into one outline, so a floor reads as a single volume. Different from Walls, which takes the shell away altogether.
Wall snap / Corner snapLine a floor up with the one beneath it — flush on one edge, or on a corner. They apply to moving a floor as well as to placing one.
Lock floorsStops floors being dragged by accident. Last on the bar.

In a building, the floors are chips along the left of the bar: tap one to select that floor, and +Floor shows a ghost at the pointer, already snapped to where it would land.

You can open the 3D view of any level: a whole building, one floor, one room, one zone or a single cabinet. Drill in on a selected piece narrows to that piece and its contents.

Badges that cannot be reached — when a box is hidden behind something, its badge turns green and whatever is in front of it becomes see-through, so you can see the box the number belongs to.

15. Walk mode

Walk puts you inside the model at eye height. It exists for the question a list cannot answer: what does this room actually look like, and what is in that thing over there?

Standing inside a garage in walk mode, with the HUD bar, the inventory panel and a focused piece outlined
Walk mode, standing in a garage. The bar along the top is the HUD; the panel on the left lists what is on your line of sight (nearest first) and then what is inside whatever you are looking at. The outlined piece under the reticle is named on a pill beneath it — pink means it is behind something, which is why the shelving in front of it has turned see-through. On a phone that panel is a sheet across the top instead, under the HUD, because the bottom edge is entirely controls. The stick and the zoom controls are bottom left, crouch and climb bottom right.

Getting in

The quickest route is the small walk button on a Home tile, which puts you straight inside without asking anything. Otherwise, press Walk in any designer or in the 3D view. If the floor has doors it asks you to tap one to come in through; otherwise it places you in the room.

Moving

ActionTouchKeyboard
WalkThe on-screen stickW A S D, Q E to sidestep
LookDragDrag, or ← → to turn
Crouch / stand tallerThe two round buttons, bottom rightC and R
Field of viewPinch[ and ]
Look behind somethingThe Behind buttonX
LeaveStop walkingEsc, or the back arrow

Walls stop you and doorways let you through. Clip turns that off if you would rather walk through walls.

What you see

3D is drawn by the processor, not the graphics card. That is what makes it work identically on every platform with no special hardware. It also means a whole building is more work than one room — if it feels slow, open a single room, or turn Counts down. The picture sharpens by itself a moment after you stop moving.

16. Sharing & households

A household is one shared inventory. Everything you own belongs to exactly one of them, and the picker at the top of More → Account says which you are working in.

KindWhat it is
LocalOn this device only. What you get on first run, with no account. Nothing leaves the device.
CloudSynced, and shareable with other people.

Setting up sharing

  1. Both people sign in — More → Account → Sign In / Create Account.
  2. The owner selects the household and presses New Code. An 8-character invite code appears, valid for seven days; Copy Code puts it on the clipboard.
  3. The other person taps Join Household and types the code.

To lift a Local household into the cloud, select it and press Sync to cloud. This needs a Cloud plan; without one the app offers See plans and leaves the household as it is.

Forgot your password? On the sign-in screen tap Forgot password? Reset it and enter your email. Type the code from the email — there is no link to click; check spam if it does not arrive — together with your new password.

Members and roles

RoleCan
MemberSee and edit everything in the household.
OwnerAll of that, plus rename the household, issue and revoke invite codes, promote or remove members, hand ownership on, and delete the household for everyone.

Tap a member for the actions that apply to them. A household can have several owners; the last one cannot leave without either handing it on or deleting it.

A household can have as many members as its plan allows — two on Cloud 2, five on Cloud 5. A code for a full household is refused.

Sync

When two people edit the same thing

The most recent edit wins. That is reported rather than hidden: the sync summary names the conflict and who won, and Use my version instead puts yours back.

Leaving, removing and deleting

ActionWhat happens
Leave householdYou stop syncing. Your device keeps a local copy, complete, as it stood at that moment.
An owner removes youThe same — nothing is taken away from your device.
An owner deletes the householdThe cloud copy goes. Every member keeps their local copy.
You remove it from this deviceThe local copy and its photos are deleted, and the app moves you to a local household. The cloud copy is untouched, so signing in and syncing brings it back. The trash icon on its row in More → Account.
You Delete accountSee the account deletion page.
Sharing needs a Cloud plan, on the owner’s account only. Members join for free, up to the plan’s limit. Without a plan a household on this device is capped at 20 items and 10 locations — furniture you place counts as a location.

Plans

PlanPriceWhat it gives
Free€020 items and 10 locations, on this device.
Offline€14.99 onceUnlimited items and locations, on this device. No cloud.
Cloud 2€5.99/month · €49.99/yearSync and sharing, 2 members.
Cloud 5€8.99/month · €74.99/yearSync and sharing, 5 members.

Buy in More → Subscription. Once subscribed, Change your plan switches tier or billing period; the change takes effect straight away and the time already paid for carries over. Cancel in your App Store or Google Play account. Restore Purchases picks up a plan you already own. Buying inside the Windows app is not available yet; a plan on your account works there.

Moving to a smaller plan

If a household ends up with more members than its plan allows, its owners see an amber card — Remove 1 member, or change plan — with Manage members and a date. If it is still over the limit by then, the newest members lose access (never the person paying). Their card reads You have lost access to this household; removing a member or raising the plan restores them immediately.

When a subscription ends

The household keeps working for 14 days, and its row in More → Account counts down: Subscription ended — 9 days to renew. After that it is locked: Home, Items, Locations and Scan send you to More, which shows This household is locked with See plans and Back up now. Nothing is deleted — renewing opens it again, and backup, export and account deletion keep working while it is locked.

17. Alerts & expiry

18. Backups, export & your data

FeatureWhat it makesUse it to
BackupOne file containing the database and every photoKeep a complete, restorable copy.
Restore—Put a backup back, on this or any other device.
Export (JSON)An open text file of your whole inventoryMove data elsewhere, or keep a readable archive.
Import—Bring an exported file back in.

All four are in More → Settings → Data, with a progress bar — a backup with hundreds of photos takes a moment.

Restoring replaces what is on this device. The app stages the file, asks you to confirm, and then restarts to apply it. If you are signed in, remember that the cloud copy is unaffected — the next sync will reconcile the two. A backup can be restored into a different household from the one it was taken from; everything in it then belongs to, and syncs with, the household you restored it into.
“Reset to Defaults” is not account deletion. It clears one household on this device. If that household is in the cloud the next sync downloads it all again, and the app now says so and offers to remove it from the device as well. To remove something from the cloud, delete the household, or delete your account.

Backups and exports are files you hold. Nothing is uploaded to us, and we keep no copy — see the privacy policy.

19. Settings reference

More → Settings, in order down the page.

SettingWhat it does
ModeLight, Dark, or follow the system.
ColourThe accent theme — Cool slate, Neutral grey or Classic blue.
NotificationsLow-stock and expiry reminders on or off.
Capitalise item names / location namesCapitalise the first letter of a new name typed entirely in lower case. Anything you type with a capital is left alone.
Sync designer appearanceWhether the designer view toggles follow you between devices. Grid spacing and spacers are not covered — both stay on this device.
Step Size %How much one tap of + moves a quantity, as a percentage, when an item has no fixed step of its own.
UnitsMetric or imperial for every dimension in the designers.
Wall ThicknessThe default wall used when drawing rooms.
Default Floor Height / Door HeightUsed by the 3D view and walk mode when a floor or a door has no height of its own.
3D Nesting DepthHow many levels of contents the 3D view draws — 1 to 4, so a cabinet, its shelves and a box on one.
Expiry Warning DaysHow far ahead something counts as expiring soon.
Label printerFind and remember a NIIMBOT Bluetooth printer; set the print darkness. Android and iOS only.
CategoriesAdd, rename, recolour, merge and delete categories.
DataBackup, Restore, Export, Import, clear the activity log, and Reset to Defaults.
AboutVersion, this manual, Contact Support, and the privacy policy.

20. Keyboard & gesture reference

Keyboard (Windows & Mac)

KeyDoes
EscBacks out of the innermost thing — a panel, then a mode, then walk mode, then the page. It never leaves a dialog stranded.
DeleteDeletes whatever is selected on a plan, with the same confirmation as the button.
EnterCommits an inline rename, or a search term as a filter chip.
W A S DWalk. Q E sidestep.
C / RCrouch / stand taller, while walking.
XStep to the next thing behind what you are looking at.
[ ]Narrow or widen the field of view, while walking.
ShiftWith the ruler on, forces a level or plumb line.
Ctrl (⌘ on a Mac)With the ruler on, measures freehand with every snap off.
Alt+drag (⌥ Option+drag on a Mac)Pan a plan, the 3D view or the 3D inset — the way to pan on a trackpad.

Gestures on a plan

GestureDoes
TapSelect. Again in the same place, cycle to whatever is underneath.
Double tapOpen it.
Long pressPick it up to move it into something else; on a badge, start moving those items.
DragMove it. From empty canvas, draw a selection rectangle.
Drag off the canvasCancel — nothing is placed or moved.
Pinch / two-finger dragZoom / pan.
Click, move, click — or tap, then press–dragWith the ruler on, sets the two ends of a measurement. The first with a pointer, the second with a finger.
Drag the sidebar handleOn a phone held sideways, resizes the sidebar. A tap collapses it.

21. Getting help

Common questions, troubleshooting and how to reach us are on the support page. In short: